He is a 3D modeler who is proficient in Zbrush, Maya, and the Mudbox and SubstancePainter, he is well aware of The Hard Surface Modeling, and The Organic Modeling. He can design accurate models from storyboards, concept art, and script pages. he knows how to build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments
Texture, rig, and light models quickly and efficiently. He has experience working in studioX, so he works well in a team and he adapts quickly and accepts change often have to toss out ideas and start fresh. Modeling is a challenge and attempt in his life. This attempt made him love this profession and career.